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f37133841a
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Fix warnings.
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2020-11-17 16:00:02 -06:00 |
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3157162192
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Use Rust actions to (hopefully) speed things up.
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2020-11-17 15:50:22 -06:00 |
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2c73c75e00
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Use Matrix build.
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2020-11-17 15:15:43 -06:00 |
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b6ef11b60f
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Clean up release job.
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2020-11-17 15:00:37 -06:00 |
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10010f9bc9
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Add caching to builds, and remove unneeded LLVM install.
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2020-11-17 13:15:37 -06:00 |
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3500e88117
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Do we need LLVM for this?
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2020-11-17 12:22:18 -06:00 |
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1cbeab6ea9
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Bump version.
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2020-11-17 10:25:45 -06:00 |
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590d6369fb
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Remove debugging printlns.
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2020-11-17 10:25:21 -06:00 |
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80fa5d4583
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Bump version.
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2020-11-11 10:29:49 -06:00 |
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6a706f36ab
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Fix double-speaking bug for good, hopefully.
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2020-11-11 10:27:03 -06:00 |
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e1791c7046
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Bump version.
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2020-11-03 12:02:37 -06:00 |
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031e0ff23f
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Fix more queuing issues under WinRT.
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2020-11-03 12:02:16 -06:00 |
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204cd50935
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Change example to expose more WinRT breakage.
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2020-11-03 11:51:40 -06:00 |
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6b74afe503
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Remove unused variable.
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2020-11-03 11:24:09 -06:00 |
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4e157b6fb5
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Check examples when building.
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2020-11-03 11:23:03 -06:00 |
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df4adc81a7
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Bump version.
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2020-11-03 11:20:29 -06:00 |
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289a35dc83
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Don't double-speak previous item when not flushing queue.
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2020-11-03 11:20:02 -06:00 |
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9c98026978
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Don't re-initialize a player, just clear the item list.
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2020-11-03 11:11:49 -06:00 |
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d3e05b5a7a
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Revert "Pass TTS instance as first argument to utterance callbacks."
This appears to break callbacks, and is of limited utility.
This reverts commit 29c0a8463e .
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2020-11-03 11:03:55 -06:00 |
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5a9c96508f
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Remove unused variable.
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2020-11-03 11:00:20 -06:00 |
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2343523bb6
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Add example that exposes WinRT issue where speech doubles in some circumstances.
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2020-11-03 10:05:17 -06:00 |
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29c0a8463e
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Pass TTS instance as first argument to utterance callbacks.
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2020-11-02 22:40:30 -06:00 |
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cf0ad2221e
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Derive Debug.
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2020-11-02 21:44:47 -06:00 |
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551bb1292e
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Make TTS clonable.
Also, add other possibly useful derives.
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2020-11-02 21:27:13 -06:00 |
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565aa6d654
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Fix issue where is_speaking always returns true under WinRT, and bump version.
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2020-11-02 13:30:39 -06:00 |
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efdb274eb4
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Bump version.
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2020-11-02 10:12:25 -06:00 |
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5feede0b8f
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Remove unnecessary debug logs.
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2020-11-02 10:11:53 -06:00 |
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1d48cb93d7
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Bump version and dependencies.
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2020-10-30 10:28:02 -05:00 |
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0bbda0a90f
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Remove WinRT code for handling paused player state, which caused issues with queued speech.
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2020-10-30 10:23:24 -05:00 |
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e66b8403aa
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Remove unnecessary full module names.
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2020-10-14 03:54:53 -05:00 |
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a281d74e5c
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Whitespace fix.
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2020-10-14 03:51:08 -05:00 |
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5d1625e5e2
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Bump version.
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2020-10-08 20:14:38 -05:00 |
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ca186671b4
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Make similar refactors to release action.
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2020-10-08 19:15:12 -05:00 |
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1be226df8a
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Switch to cargo check and build with all features under Windows.
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2020-10-08 19:11:41 -05:00 |
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baa442f136
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Separate WASM build into separate job.
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2020-10-08 19:10:14 -05:00 |
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51837a51bf
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Document feature.
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2020-10-08 19:08:18 -05:00 |
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fa216a534e
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Gate Tolk behind use_tolk feature to support compilation on UWP.
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2020-10-08 19:07:07 -05:00 |
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6eb03fb1a3
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Bump version.
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2020-10-08 09:47:28 -05:00 |
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88ec7db075
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Eliminate accidental deadlock.
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2020-10-08 09:44:46 -05:00 |
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ba90cd66ba
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Add unused example of setting on_utterance_stop.
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2020-10-08 09:06:48 -05:00 |
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0c13c43a77
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Fix incorrect error code name.
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2020-10-08 08:16:01 -05:00 |
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724dd1214f
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Bump version.
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2020-10-08 08:09:28 -05:00 |
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6f12974ce4
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Implement stop callback on MacOS.
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2020-10-08 08:07:33 -05:00 |
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8c783205c3
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Implement utterance_stop callback on most platforms.
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2020-10-08 07:56:45 -05:00 |
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174011bbb4
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Make UtteranceId use u64 on most platforms, and add additional derives.
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2020-10-08 07:16:10 -05:00 |
|
François Caddet
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d2c42d97f5
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the voices::Backend trait is almost stable
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2020-09-28 11:18:54 +02:00 |
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François Caddet
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3294a82485
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some fixes
now build on macOS
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2020-09-27 20:35:40 +02:00 |
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François Caddet
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e19eb56169
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first implementation of a voice trait for macOS
WARN: not tested
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2020-09-27 20:04:12 +02:00 |
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François Caddet
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f7297e18fd
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add condition for macOS 11 and greater for default backend
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2020-09-26 23:39:30 +02:00 |
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François Caddet
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f78aed211f
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fix conflicts
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2020-09-26 23:36:15 +02:00 |
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