1
0
mirror of https://github.com/ndarilek/tts-rs.git synced 2024-11-22 13:09:37 +00:00

Fix warnings.

This commit is contained in:
Nolan Darilek 2020-11-17 16:00:02 -06:00
parent 3157162192
commit f37133841a

View File

@ -1,13 +1,5 @@
use std::io;
use std::{thread, time};
#[cfg(target_os = "macos")]
use cocoa_foundation::base::id;
#[cfg(target_os = "macos")]
use cocoa_foundation::foundation::NSRunLoop;
#[cfg(target_os = "macos")]
use objc::{msg_send, sel, sel_impl};
use tts::*;
fn main() -> Result<(), Error> {
@ -15,21 +7,9 @@ fn main() -> Result<(), Error> {
let mut tts = TTS::default()?;
let mut phrase = 1;
loop {
tts.speak(format!("Phrase {}", phrase), false);
tts.speak(format!("Phrase {}", phrase), false)?;
let time = time::Duration::from_secs(5);
thread::sleep(time);
phrase += 1;
}
let mut _input = String::new();
// The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context.
// It shouldn't be needed in an app or game that almost certainly has one already.
#[cfg(target_os = "macos")]
{
let run_loop: id = unsafe { NSRunLoop::currentRunLoop() };
unsafe {
let _: () = msg_send![run_loop, run];
}
}
io::stdin().read_line(&mut _input)?;
Ok(())
}