mirror of
https://github.com/ndarilek/tts-rs.git
synced 2024-11-17 18:59:38 +00:00
76 lines
2.6 KiB
Rust
76 lines
2.6 KiB
Rust
use std::io;
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#[cfg(target_os = "macos")]
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use cocoa_foundation::base::id;
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#[cfg(target_os = "macos")]
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use cocoa_foundation::foundation::NSRunLoop;
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#[cfg(target_os = "macos")]
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use objc::{msg_send, sel, sel_impl};
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use tts::*;
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fn main() -> Result<(), Error> {
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env_logger::init();
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let mut tts = TTS::default()?;
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let Features {
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utterance_callbacks,
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..
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} = tts.supported_features();
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if utterance_callbacks {
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tts.on_utterance_begin(Some(|utterance| {
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println!("Started speaking {:?}", utterance)
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}))?;
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tts.on_utterance_end(Some(|utterance| {
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println!("Finished speaking {:?}", utterance)
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}))?;
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}
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tts.speak("Hello, world.", false)?;
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let Features { rate, .. } = tts.supported_features();
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if rate {
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let original_rate = tts.get_rate()?;
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tts.speak(format!("Current rate: {}", original_rate), false)?;
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tts.set_rate(tts.max_rate())?;
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tts.speak("This is very fast.", false)?;
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tts.set_rate(tts.min_rate())?;
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tts.speak("This is very slow.", false)?;
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tts.set_rate(tts.normal_rate())?;
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tts.speak("This is the normal rate.", false)?;
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tts.set_rate(original_rate)?;
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}
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let Features { pitch, .. } = tts.supported_features();
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if pitch {
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let original_pitch = tts.get_pitch()?;
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tts.set_pitch(tts.max_pitch())?;
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tts.speak("This is high-pitch.", false)?;
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tts.set_pitch(tts.min_pitch())?;
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tts.speak("This is low pitch.", false)?;
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tts.set_pitch(tts.normal_pitch())?;
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tts.speak("This is normal pitch.", false)?;
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tts.set_pitch(original_pitch)?;
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}
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let Features { volume, .. } = tts.supported_features();
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if volume {
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let original_volume = tts.get_volume()?;
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tts.set_volume(tts.max_volume())?;
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tts.speak("This is loud!", false)?;
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tts.set_volume(tts.min_volume())?;
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tts.speak("This is quiet.", false)?;
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tts.set_volume(tts.normal_volume())?;
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tts.speak("This is normal volume.", false)?;
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tts.set_volume(original_volume)?;
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}
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tts.speak("Goodbye.", false)?;
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let mut _input = String::new();
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// The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context.
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// It shouldn't be needed in an app or game that almost certainly has one already.
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#[cfg(target_os = "macos")]
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{
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let run_loop: id = unsafe { NSRunLoop::currentRunLoop() };
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unsafe {
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let _: () = msg_send![run_loop, run];
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}
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}
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io::stdin().read_line(&mut _input)?;
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Ok(())
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}
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