mirror of
https://github.com/ndarilek/tts-rs.git
synced 2024-11-17 18:49:36 +00:00
36 lines
1016 B
Rust
36 lines
1016 B
Rust
use std::io;
|
|
use std::{thread, time};
|
|
|
|
#[cfg(target_os = "macos")]
|
|
use cocoa_foundation::base::id;
|
|
#[cfg(target_os = "macos")]
|
|
use cocoa_foundation::foundation::NSRunLoop;
|
|
#[cfg(target_os = "macos")]
|
|
use objc::{msg_send, sel, sel_impl};
|
|
|
|
use tts::*;
|
|
|
|
fn main() -> Result<(), Error> {
|
|
env_logger::init();
|
|
let mut tts = TTS::default()?;
|
|
let mut phrase = 1;
|
|
loop {
|
|
tts.speak(format!("Phrase {}", phrase), false);
|
|
let time = time::Duration::from_secs(5);
|
|
thread::sleep(time);
|
|
phrase += 1;
|
|
}
|
|
let mut _input = String::new();
|
|
// The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context.
|
|
// It shouldn't be needed in an app or game that almost certainly has one already.
|
|
#[cfg(target_os = "macos")]
|
|
{
|
|
let run_loop: id = unsafe { NSRunLoop::currentRunLoop() };
|
|
unsafe {
|
|
let _: () = msg_send![run_loop, run];
|
|
}
|
|
}
|
|
io::stdin().read_line(&mut _input)?;
|
|
Ok(())
|
|
}
|