use std::io; #[cfg(target_os = "macos")] use cocoa_foundation::base::id; #[cfg(target_os = "macos")] use cocoa_foundation::foundation::NSRunLoop; #[cfg(target_os = "macos")] use objc::{msg_send, sel, sel_impl}; use tts::*; fn main() -> Result<(), Error> { env_logger::init(); let mut tts = Tts::default()?; if Tts::screen_reader_available() { println!("A screen reader is available on this platform."); } else { println!("No screen reader is available on this platform."); } let Features { utterance_callbacks, .. } = tts.supported_features(); if utterance_callbacks { tts.on_utterance_begin(Some(Box::new(|utterance| { println!("Started speaking {:?}", utterance) })))?; tts.on_utterance_end(Some(Box::new(|utterance| { println!("Finished speaking {:?}", utterance) })))?; tts.on_utterance_stop(Some(Box::new(|utterance| { println!("Stopped speaking {:?}", utterance) })))?; } let Features { is_speaking, .. } = tts.supported_features(); if is_speaking { println!("Are we speaking? {}", tts.is_speaking()?); } tts.speak("Hello, world.", false)?; let Features { rate, .. } = tts.supported_features(); if rate { let original_rate = tts.get_rate()?; tts.speak(format!("Current rate: {}", original_rate), false)?; tts.set_rate(tts.max_rate())?; tts.speak("This is very fast.", false)?; tts.set_rate(tts.min_rate())?; tts.speak("This is very slow.", false)?; tts.set_rate(tts.normal_rate())?; tts.speak("This is the normal rate.", false)?; tts.set_rate(original_rate)?; } let Features { pitch, .. } = tts.supported_features(); if pitch { let original_pitch = tts.get_pitch()?; tts.set_pitch(tts.max_pitch())?; tts.speak("This is high-pitch.", false)?; tts.set_pitch(tts.min_pitch())?; tts.speak("This is low pitch.", false)?; tts.set_pitch(tts.normal_pitch())?; tts.speak("This is normal pitch.", false)?; tts.set_pitch(original_pitch)?; } let Features { volume, .. } = tts.supported_features(); if volume { let original_volume = tts.get_volume()?; tts.set_volume(tts.max_volume())?; tts.speak("This is loud!", false)?; tts.set_volume(tts.min_volume())?; tts.speak("This is quiet.", false)?; tts.set_volume(tts.normal_volume())?; tts.speak("This is normal volume.", false)?; tts.set_volume(original_volume)?; } let Features { voice, .. } = tts.supported_features(); if voice { let voices = tts.voices()?; println!("Available voices:\n==="); for v in &voices { println!("{:?}", v); } let Features { get_voice, .. } = tts.supported_features(); let original_voice = if get_voice { tts.voice()? } else { None }; for v in &voices { tts.set_voice(v)?; tts.speak(format!("This is {}.", v.name()), false)?; } if let Some(original_voice) = original_voice { tts.set_voice(&original_voice)?; } } tts.speak("Goodbye.", false)?; let mut _input = String::new(); // The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context. // It shouldn't be needed in an app or game that almost certainly has one already. #[cfg(target_os = "macos")] { let run_loop: id = unsafe { NSRunLoop::currentRunLoop() }; unsafe { let _: () = msg_send![run_loop, run]; } } io::stdin().read_line(&mut _input)?; Ok(()) }