use std::io; use std::{thread, time}; #[cfg(target_os = "macos")] use cocoa_foundation::base::id; #[cfg(target_os = "macos")] use cocoa_foundation::foundation::NSRunLoop; #[cfg(target_os = "macos")] use objc::{msg_send, sel, sel_impl}; use tts::*; fn main() -> Result<(), Error> { env_logger::init(); let mut tts = TTS::default()?; let mut phrase = 1; loop { tts.speak(format!("Phrase {}", phrase), false); let time = time::Duration::from_secs(5); thread::sleep(time); phrase += 1; } let mut _input = String::new(); // The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context. // It shouldn't be needed in an app or game that almost certainly has one already. #[cfg(target_os = "macos")] { let run_loop: id = unsafe { NSRunLoop::currentRunLoop() }; unsafe { let _: () = msg_send![run_loop, run]; } } io::stdin().read_line(&mut _input)?; Ok(()) }