use std::io; use std::{thread, time}; #[cfg(target_os = "macos")] use cocoa_foundation::base::id; #[cfg(target_os = "macos")] use cocoa_foundation::foundation::NSRunLoop; #[cfg(target_os = "macos")] use objc::{msg_send, sel, sel_impl}; use tts::*; fn main() -> Result<(), Error> { env_logger::init(); let mut tts = Tts::default()?; let mut bottles = 99; while bottles > 0 { tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?; tts.speak(format!("{} bottles of beer,", bottles), false)?; tts.speak("Take one down, pass it around", false)?; tts.speak("Give us a bit to drink this...", false)?; let time = time::Duration::from_secs(15); thread::sleep(time); bottles -= 1; tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?; } let mut _input = String::new(); // The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context. // It shouldn't be needed in an app or game that almost certainly has one already. #[cfg(target_os = "macos")] { let run_loop: id = unsafe { NSRunLoop::currentRunLoop() }; unsafe { let _: () = msg_send![run_loop, run]; } } io::stdin().read_line(&mut _input)?; Ok(()) }