use std::io; #[cfg(target_os = "macos")] use cocoa_foundation::base::id; #[cfg(target_os = "macos")] use cocoa_foundation::foundation::NSRunLoop; #[cfg(target_os = "macos")] use objc::{msg_send, sel, sel_impl}; use tts::*; fn main() -> Result<(), Error> { env_logger::init(); let mut tts = TTS::default()?; let Features { utterance_callbacks, .. } = tts.supported_features(); if utterance_callbacks { tts.on_utterance_begin(Some(Box::new(|utterance| { println!("Started speaking {:?}", utterance) })))?; tts.on_utterance_end(Some(Box::new(|utterance| { println!("Finished speaking {:?}", utterance) })))?; tts.on_utterance_stop(Some(Box::new(|utterance| { println!("Stopped speaking {:?}", utterance) })))?; } tts.speak("Hello, world.", false)?; let Features { rate, .. } = tts.supported_features(); if rate { let original_rate = tts.get_rate()?; tts.speak(format!("Current rate: {}", original_rate), false)?; tts.set_rate(tts.max_rate())?; tts.speak("This is very fast.", false)?; tts.set_rate(tts.min_rate())?; tts.speak("This is very slow.", false)?; tts.set_rate(tts.normal_rate())?; tts.speak("This is the normal rate.", false)?; tts.set_rate(original_rate)?; } let Features { pitch, .. } = tts.supported_features(); if pitch { let original_pitch = tts.get_pitch()?; tts.set_pitch(tts.max_pitch())?; tts.speak("This is high-pitch.", false)?; tts.set_pitch(tts.min_pitch())?; tts.speak("This is low pitch.", false)?; tts.set_pitch(tts.normal_pitch())?; tts.speak("This is normal pitch.", false)?; tts.set_pitch(original_pitch)?; } let Features { volume, .. } = tts.supported_features(); if volume { let original_volume = tts.get_volume()?; tts.set_volume(tts.max_volume())?; tts.speak("This is loud!", false)?; tts.set_volume(tts.min_volume())?; tts.speak("This is quiet.", false)?; tts.set_volume(tts.normal_volume())?; tts.speak("This is normal volume.", false)?; tts.set_volume(original_volume)?; } tts.speak("Goodbye.", false)?; let mut _input = String::new(); // The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context. // It shouldn't be needed in an app or game that almost certainly has one already. #[cfg(target_os = "macos")] { let run_loop: id = unsafe { NSRunLoop::currentRunLoop() }; unsafe { let _: () = msg_send![run_loop, run]; } } io::stdin().read_line(&mut _input)?; Ok(()) }