4816ec575c
Make speak calls return an utterance ID, where possible.
2020-09-22 12:40:03 -05:00
d6508edd12
Remove workaround for incorrect Tolk string handling, pin minimum working version, and bump version.
2020-09-21 15:13:22 -05:00
14a721c837
Depend on build_ios
for releasing.
2020-09-02 17:13:03 -05:00
c8fd02b448
Bump version.
2020-09-02 16:51:25 -05:00
03ea2602bc
Don't link against AppKit if building on iOS.
2020-09-02 16:37:07 -05:00
dac58539c9
Merge branch 'master' of https://github.com/ndarilek/tts-rs
2020-09-02 16:03:08 -05:00
0d61dc258f
Set up conditional compilation for iOS.
2020-09-02 16:03:04 -05:00
2cfd2ea09e
Merge branch 'master' of https://github.com/ndarilek/tts-rs into master
2020-09-02 15:52:43 -05:00
d3ca27c707
Force Rust toolchain update, and separate out iOS build.
2020-09-02 15:52:11 -05:00
81b23330e9
Move iOS build into separate CI run to see if this odd bug is triggered.
2020-09-02 15:37:34 -05:00
665013fdff
Split text sent to Tolk backend to account for some sort of length limit.
...
Tolk seems to fail on strings larger than 325 characters in length. Here we:
* Send any strings with 300 or fewer characters through directly.
* For larger strings, split on whitespace boundaries, then create and send buffers of 300 or fewer characters.
This may not handle internationalized text, and may not handle someone bombarding TTS with a giant word. PRs for either welcome.
2020-09-02 11:40:08 -05:00
6c091f3284
Switch Speech-dispatcher initialization to threaded mode so callbacks work and is_speaking
is correct.
2020-08-25 11:50:25 -05:00
d3ffd5078f
cargo fmt
2020-08-24 16:46:57 -05:00
1507527175
Add Default
implementation for Features
so backends need only specify features they actually support.
2020-08-24 16:44:00 -05:00
951e31b284
Implement is_speaking
For Speech-dispatcher.
2020-08-19 21:28:30 -05:00
045b80c921
Don't scream if winrt_bindings fails to build.
2020-08-18 15:27:07 -05:00
907b828315
Add iOS test to release builds.
2020-08-18 15:26:23 -05:00
bdace524b9
Bump version.
2020-08-18 15:22:46 -05:00
7bcbda15b3
Update supported platforms.
2020-08-18 15:22:12 -05:00
a1e4215ea7
Normal volume of speech-dispatcher is 100, not 0.
2020-08-18 15:19:34 -05:00
2f85c3b2bf
Add iOS build.
2020-08-18 15:16:30 -05:00
3b3be830c6
Update iOS build targets.
2020-08-18 14:59:48 -05:00
65eeddc1ad
Remove missing targets.
2020-08-18 14:24:00 -05:00
27e9aaf034
Add iOS build.
2020-08-18 14:17:06 -05:00
abe5292868
Bump version.
2020-08-13 11:15:52 -05:00
cce1569c72
Sync supported synths in README and lib.rs.
2020-08-13 11:15:23 -05:00
4d980270be
Merge branch 'master' of https://github.com/ndarilek/tts-rs
2020-08-13 11:12:25 -05:00
d199a6e8ee
Update supported synthesizers.
2020-08-13 11:12:15 -05:00
ff877acd87
Eliminate warning in non-MacOS builds.
2020-08-13 11:11:38 -05:00
c5b1ff1944
Add AVFoundation backend, used automatically on MacOS 10.14 and above.
2020-08-13 11:08:00 -05:00
2d0ab8889a
Eliminate a warning.
2020-08-13 06:58:16 -05:00
cc2a4c12f7
Rename ns_speech_synthesizer backend to appkit.
2020-08-13 06:46:16 -05:00
1d7018a558
Build MacOS releases and explicitly specify task dependencies.
2020-08-12 15:56:10 -05:00
d95eed63c5
Add MacOS CI test builds.
2020-08-12 15:48:38 -05:00
af678d76d1
Update documentation with supported backends.
2020-08-12 15:45:16 -05:00
75fd320d3f
Implement rate/volume-setting for NSSpeechSynthesizer
, along with other tweaks.
...
Unfortunately, there seems to be a difference in how the `hello_world` example processes rate and volume changes. I'm not sure if it doesn't adjust rate for samples while speaking. In any case, arguably there are just going to be differences in platforms that I can't account for, so this may just have to be. Hopefully it doesn't interfere with actual usage.
2020-08-12 15:41:57 -05:00
dc1c00f446
Good news: NSSpeechSynthesizer
speech now queues. Bad news: my brain bleeds.
2020-08-12 15:14:17 -05:00
7eccb9f573
Clean up println!
and comparison calls.
2020-08-12 09:54:25 -05:00
427ca027be
Add Drop
implementation.
2020-08-12 09:52:16 -05:00
47bfe768e6
Get delegates working so speech interruption/queuing should now be possible.
...
* Fix broken delegate method signature.
* Add `NSRunLoop` into `hello_world` example so delegates are called. Presumably, MacOS apps already run one of these, but the example didn't.
2020-08-12 09:49:51 -05:00
faadc0e3b7
Still doesn't work, but at least it doesn't segfault now.
2020-08-11 14:44:52 -05:00
753f6c5ecd
WIP: Initial support for MacOS/NSSpeechSynthesizer
.
...
* Add necessary dependencies, build script, and `NSSpeechSynthesizer` backend.
* Get very basic speech working.
Needs a delegate to handle queued speech, and currently segfaults if one is set.
2020-08-11 12:11:19 -05:00
73786534dc
Bump version.
2020-07-07 09:09:18 -05:00
e1bb6741a9
Correctly indicate that WinRT supports detection of speaking.
2020-07-07 09:08:44 -05:00
742daf332b
Ensure wasm32-unknown-unknown target builds when releasing as well.
2020-07-06 13:35:17 -05:00
770bdd3842
Add necessary target.
2020-07-06 13:13:17 -05:00
61edbce301
Make sure we can build wasm32-unknown-unknown target.
2020-07-06 13:00:17 -05:00
7ae3faac63
Bump version.
2020-07-06 12:52:39 -05:00
16a6f6378a
Under WinRT, recreate player completely when interruption is requested.
2020-07-06 12:52:18 -05:00
1d7c668a4a
Sanity-check value to prevent overflow.
2020-07-06 12:14:50 -05:00