22ae0ef5a3
Refactor to oxilangtag for language codes, and bump Windows dependency.
2022-11-21 12:00:35 -06:00
7cf80fb64d
WinRT: Correctly set voice for case where no utterances are in queue.
...
Fixes #29
2022-07-22 10:08:13 -05:00
748f07138d
Bump version and dependency.
2022-07-21 18:34:22 -05:00
822f770ab8
Finish making gender optional.
2022-03-31 13:25:08 -05:00
b9aa36cb3b
Update APIs to support case where getting a voice is supported but the value isn't set.
2022-03-31 10:43:07 -05:00
b1f60811bf
Add voice support to WinRT backend.
2022-03-30 20:13:27 -05:00
c222c087b2
cargo fmt
2022-03-30 10:18:22 -05:00
francois-caddet
88f4598ec6
Merge branch 'master' into feature/voices
2022-03-20 13:02:37 +01:00
2ea472e196
Bump Windows dependency, crate version, and remove Debug
derive.
2021-12-28 10:09:54 -06:00
119678ae55
Update to windows 0.27 and bump version.
2021-11-16 11:13:31 -06:00
92538fbdb8
Upgrade windows-rs to 0.23.
2021-11-01 10:36:15 -05:00
c21d4a6a38
Eliminate separate winrt_bindings crate since it no longer seems necessary for fast builds.
2021-03-11 13:21:41 -06:00
42879dfa1f
Refactor to new windows crate.
2021-01-22 11:28:42 -06:00
d8f2b3fb00
I'll do my own queuing, MediaPlaybackList is either the wrong tool for the job or way too buggy.
2020-12-07 21:35:07 -06:00
a905439d9c
Add strategic backoff in WinRT backend to (hopefully) eliminate a deadlock.
2020-12-07 14:58:59 -06:00
f4952ad132
UWP tweaks and optimizations.
...
* Initialized TTS `MediaPlayer` in real-time mode.
* Set media category to speech.
* More aggressively drop locks to prevent deadlocks.
* Remove checks of queued items that are no longer necessary.
* Made `is_speaking` check both media player state and queued item count.
* Return eagerly from `stop` if speech isn't in progress, thus eliminating more locks.
2020-11-25 10:07:28 -06:00
669c94af36
We don't need autoplay.
2020-11-23 17:20:55 -06:00
d97796fff7
Eliminate a Clippy warning.
2020-11-17 16:03:03 -06:00
590d6369fb
Remove debugging printlns.
2020-11-17 10:25:21 -06:00
6a706f36ab
Fix double-speaking bug for good, hopefully.
2020-11-11 10:27:03 -06:00
031e0ff23f
Fix more queuing issues under WinRT.
2020-11-03 12:02:16 -06:00
6b74afe503
Remove unused variable.
2020-11-03 11:24:09 -06:00
289a35dc83
Don't double-speak previous item when not flushing queue.
2020-11-03 11:20:02 -06:00
9c98026978
Don't re-initialize a player, just clear the item list.
2020-11-03 11:11:49 -06:00
d3e05b5a7a
Revert "Pass TTS instance as first argument to utterance callbacks."
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This appears to break callbacks, and is of limited utility.
This reverts commit 29c0a8463e
.
2020-11-03 11:03:55 -06:00
29c0a8463e
Pass TTS instance as first argument to utterance callbacks.
2020-11-02 22:40:30 -06:00
cf0ad2221e
Derive Debug.
2020-11-02 21:44:47 -06:00
551bb1292e
Make TTS
clonable.
...
Also, add other possibly useful derives.
2020-11-02 21:27:13 -06:00
565aa6d654
Fix issue where is_speaking always returns true under WinRT, and bump version.
2020-11-02 13:30:39 -06:00
5feede0b8f
Remove unnecessary debug logs.
2020-11-02 10:11:53 -06:00
0bbda0a90f
Remove WinRT code for handling paused player state, which caused issues with queued speech.
2020-10-30 10:23:24 -05:00
88ec7db075
Eliminate accidental deadlock.
2020-10-08 09:44:46 -05:00
8c783205c3
Implement utterance_stop callback on most platforms.
2020-10-08 07:56:45 -05:00
174011bbb4
Make UtteranceId
use u64
on most platforms, and add additional derives.
2020-10-08 07:16:10 -05:00
Francois Caddet
8c8dc0ae9f
add voices value returned by the backends
2020-09-26 23:03:56 +02:00
dbac8a3fe0
Eliminate some Clippy warnings.
2020-09-26 12:43:16 -05:00
Francois Caddet
47cbb80595
Merge branch 'develop' into feature/voices
2020-09-26 18:20:10 +02:00
1f22843086
Refactor Linux, Windows, and Wasm platforms to use FnMut for callbacks, and bump version.
2020-09-25 11:08:19 -05:00
96e5d21e24
Implement callbacks for WinRT.
2020-09-24 17:56:46 -05:00
6788277a4d
Implement framework for utterance callbacks in Windows backends, though they aren't currently called.
2020-09-23 10:31:21 -05:00
f5f11b7cdf
Switch to using MediaPlaybackItem as WinRT utterance ID.
2020-09-22 14:51:59 -05:00
4816ec575c
Make speak calls return an utterance ID, where possible.
2020-09-22 12:40:03 -05:00
François Caddet
335ac710a6
add unimplemented functions forvoices feature on every backends
2020-09-05 12:07:51 +02:00
e1bb6741a9
Correctly indicate that WinRT supports detection of speaking.
2020-07-07 09:08:44 -05:00
16a6f6378a
Under WinRT, recreate player completely when interruption is requested.
2020-07-06 12:52:18 -05:00
1d7c668a4a
Sanity-check value to prevent overflow.
2020-07-06 12:14:50 -05:00
d830f44c55
Handle corner case where WinRT speech that doesn't interrupt, and is played after a delay, causes recently-spoken utterances to replay.
...
`MediaPlayer` only seems to have states for playing and paused, but not stopped. Further, playing when the queue is finished seems to restart playback from the beginning.
Here we clear the list of items to play if the player is paused and we're on the last item. We assume we're done with all items to speak, and clear the list before appending a new item and beginning playback again.
The correct solution is probably to investigate how events work in winrt-rs, but callbacks and Rust have always been a disaster when I've tried them, so I'm hesitant. This does seem to handle the basic scenarios I've thrown at it.
2020-06-17 18:54:34 -05:00
ce8c5f5289
Refactor to use separate tts_winrt_bindings
crate, and bump version.
2020-06-17 17:25:43 -05:00
45c7b1afc7
Various WinRT refinements.
...
* Move autogenerated code to subcrate to speed up compilation.
* `is_speaking` also checks whether a source is opening, in addition to whether it is playing.
* Return to using autoplay.
2020-06-17 16:46:42 -05:00
10a9d56ae5
Remove autoplay setting.
2020-06-14 20:03:11 -05:00