Commit Graph

14 Commits

Author SHA1 Message Date
Nolan Darilek e1bb6741a9 Correctly indicate that WinRT supports detection of speaking. 2020-07-07 09:08:44 -05:00
Nolan Darilek 16a6f6378a Under WinRT, recreate player completely when interruption is requested. 2020-07-06 12:52:18 -05:00
Nolan Darilek 1d7c668a4a Sanity-check value to prevent overflow. 2020-07-06 12:14:50 -05:00
Nolan Darilek d830f44c55 Handle corner case where WinRT speech that doesn't interrupt, and is played after a delay, causes recently-spoken utterances to replay.
`MediaPlayer` only seems to have states for playing and paused, but not stopped. Further, playing when the queue is finished seems to restart playback from the beginning.

Here we clear the list of items to play if the player is paused and we're on the last item. We assume we're done with all items to speak, and clear the list before appending a new item and beginning playback again.

The correct solution is probably to investigate how events work in winrt-rs, but callbacks and Rust have always been a disaster when I've tried them, so I'm hesitant. This does seem to handle the basic scenarios I've thrown at it.
2020-06-17 18:54:34 -05:00
Nolan Darilek ce8c5f5289 Refactor to use separate `tts_winrt_bindings` crate, and bump version. 2020-06-17 17:25:43 -05:00
Nolan Darilek 45c7b1afc7 Various WinRT refinements.
* Move autogenerated code to subcrate to speed up compilation.
* `is_speaking` also checks whether a source is opening, in addition to whether it is playing.
* Return to using autoplay.
2020-06-17 16:46:42 -05:00
Nolan Darilek 10a9d56ae5 Remove autoplay setting. 2020-06-14 20:03:11 -05:00
Nolan Darilek 933e850919 Ensure that `MediaPlayer` for speech is playing. 2020-06-14 19:42:48 -05:00
Nolan Darilek 1526602ad8 Don't close `MediaPlayer` when stopping speech, and actually support interruption. 2020-06-14 18:56:01 -05:00
Nolan Darilek c82ea5f3b3 WinRT fixes.
* Use released `winrt` crate.
* Implement `is_speaking`.
2020-06-09 11:00:37 -05:00
Nolan Darilek d004404e4d Forgot we have to fully-qualify the type here. 2020-06-02 16:59:04 -05:00
Nolan Darilek c24c1d3230 Implement support for detecting when TTS is speaking. 2020-06-02 14:53:14 -05:00
Nolan Darilek 7b4fb8dae4 Clean up speech synthesis properties, and implement everything for WinRT.
I'd previously attempted to normalize everything to `u8`, but this had some drawbacks:

 * It failed to account for some synthesis drivers defining normal as mid-range, while most define it very low.
 * It didn't track the normal value for a given synthesizer.
 * There was no clean way to map a curve between the minimum, normal, and maximum rates.

Here we track the minimum, normal, and maximum values of rate, pitch, and volume. Sanity checks are done on set.

Also, as a further proof-of-concept, all properties are now implemented for the WinRT driver.
2020-05-18 18:12:59 -05:00
Nolan Darilek 3198a537f0 Initial WinRT backend.
* Add WinRT backend
 * Refactor to use thiserror and unify error-handling
 * If a screen reader is detected. use Tolk. Otherwise, use the WinRT backend.
2020-05-18 15:14:09 -05:00