89708d9ef1
Merge pull request #16 from AlyoshaVasilieva:exit-loop
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Exit Android initialization loop with error when stuck
2022-01-10 10:43:57 -06:00
2ea472e196
Bump Windows dependency, crate version, and remove Debug
derive.
2021-12-28 10:09:54 -06:00
Malloc Voidstar
bed6cfa206
Exit Android initialization loop with error when stuck
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500ms is fairly arbitrary; my emulator took 35 to run that loop.
2021-12-10 10:47:12 -08:00
47e164a0c8
Support Speech Dispatcher initialization failures, and bump version.
2021-11-19 09:22:05 -06:00
119678ae55
Update to windows 0.27 and bump version.
2021-11-16 11:13:31 -06:00
92538fbdb8
Upgrade windows-rs to 0.23.
2021-11-01 10:36:15 -05:00
c4038149a8
Remove a conditional that blocked playback in some circumstances on the WinRT backend.
2021-05-20 17:07:55 -05:00
ca7789f157
Bump version and Tolk dependency.
2021-05-20 13:59:02 -05:00
d85d56c3ee
Bump version to work around Tolk crash.
2021-05-11 23:53:15 -05:00
ef96042b12
Bump Windows dependency and update accordingly. Also, fix an acronym Clippy warning.
2021-03-31 10:38:32 -05:00
fb7f1dddfc
*sigh* Fix stupid M1/ARM casting issue. I hate Apple.
2021-03-15 14:02:05 -05:00
50528ce2d1
Another comparison check fix.
2021-03-15 13:47:41 -05:00
8c2aae7afd
Try another initialization fix.
2021-03-15 13:46:22 -05:00
ed2d2e76c3
And this is what happens when I don't test on actual hardware.
2021-03-15 13:06:49 -05:00
45255a8049
Fix another possibly broken comparison.
2021-03-15 13:04:38 -05:00
c65c0022d8
(Hopefully) initialize utterances correctly.
2021-03-15 13:03:41 -05:00
bd8e2ee20a
Compare against ObjC NO to ensure correctness.
2021-03-15 13:02:51 -05:00
cdfb7ddb77
Even more bloody logging.
2021-03-12 06:59:49 -06:00
290eb06d02
Even more trace logging.
2021-03-12 06:38:46 -06:00
e91637a67c
Add even more trace logging.
2021-03-12 06:28:02 -06:00
81eba99594
Add cast to (hopefully) get AppKit compiling on M1 macs.
2021-03-12 06:20:05 -06:00
1f510120a5
Add trace logging in AVFoundation backend.
2021-03-12 05:58:30 -06:00
1d075f7ece
When speech is interrupted on AVFoundation, only stop if already speaking. May address a possible deadlock.
2021-03-12 05:50:08 -06:00
a22ee53727
Fix Clippy warnings.
2021-03-12 05:48:14 -06:00
c21d4a6a38
Eliminate separate winrt_bindings crate since it no longer seems necessary for fast builds.
2021-03-11 13:21:41 -06:00
42879dfa1f
Refactor to new windows crate.
2021-01-22 11:28:42 -06:00
296fa89f5d
Bump version, and use automatically-provided feature provided by optional tolk dependency.
2021-01-21 10:49:11 -06:00
06eb32b6d4
Make module imports more consistent.
2020-12-30 14:23:31 -06:00
8d6f40b1a5
Finish callback implementation.
2020-12-30 12:19:44 -06:00
0ea46b29b2
Partially implement callbacks. Unfinished due to lazy_static inconsistencies.
2020-12-30 11:37:46 -06:00
c92b67127c
Support is_speaking.
2020-12-30 10:15:37 -06:00
733b17fe2c
Log TTS initialization failures.
2020-12-30 10:10:49 -06:00
440154502b
Clear some unused variable warnings.
2020-12-30 10:07:27 -06:00
2120de8756
Support pitch.
2020-12-30 10:06:18 -06:00
e1c2171833
Support stopping.
2020-12-30 09:49:13 -06:00
22ee9863d6
Return utterance IDs when speech succeeds.
2020-12-30 09:44:47 -06:00
5634fdb393
Block initialization until TTS finishes initializing from Android.
2020-12-30 09:24:13 -06:00
1ac0b91981
Add ugly hack to prove that speech works.
2020-12-29 19:25:56 -06:00
32f57d8578
Speak calls pass to Java, but don't work since something isn't bound to the engine.
2020-12-29 17:25:58 -06:00
f58f875fdf
Guess I don't need a global VM.
2020-12-29 15:48:18 -06:00
84926ea110
Store the TTS object in the struct.
2020-12-29 15:47:11 -06:00
da8260cba8
Store the TTS object in the struct.
2020-12-29 15:45:56 -06:00
965bea0adf
TTS seems to initialize now.
2020-12-29 14:10:39 -06:00
fc20431916
Refactor Android example to full, self-contained app.
2020-12-29 11:15:24 -06:00
5849e340c9
Add initial Android stubs.
2020-12-27 09:41:34 -06:00
d8f2b3fb00
I'll do my own queuing, MediaPlaybackList is either the wrong tool for the job or way too buggy.
2020-12-07 21:35:07 -06:00
a905439d9c
Add strategic backoff in WinRT backend to (hopefully) eliminate a deadlock.
2020-12-07 14:58:59 -06:00
f4952ad132
UWP tweaks and optimizations.
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* Initialized TTS `MediaPlayer` in real-time mode.
* Set media category to speech.
* More aggressively drop locks to prevent deadlocks.
* Remove checks of queued items that are no longer necessary.
* Made `is_speaking` check both media player state and queued item count.
* Return eagerly from `stop` if speech isn't in progress, thus eliminating more locks.
2020-11-25 10:07:28 -06:00
669c94af36
We don't need autoplay.
2020-11-23 17:20:55 -06:00
d97796fff7
Eliminate a Clippy warning.
2020-11-17 16:03:03 -06:00