81b23330e9
Move iOS build into separate CI run to see if this odd bug is triggered.
2020-09-02 15:37:34 -05:00
6c091f3284
Switch Speech-dispatcher initialization to threaded mode so callbacks work and is_speaking
is correct.
2020-08-25 11:50:25 -05:00
d3ffd5078f
cargo fmt
2020-08-24 16:46:57 -05:00
1507527175
Add Default
implementation for Features
so backends need only specify features they actually support.
2020-08-24 16:44:00 -05:00
951e31b284
Implement is_speaking
For Speech-dispatcher.
2020-08-19 21:28:30 -05:00
045b80c921
Don't scream if winrt_bindings fails to build.
2020-08-18 15:27:07 -05:00
907b828315
Add iOS test to release builds.
2020-08-18 15:26:23 -05:00
bdace524b9
Bump version.
2020-08-18 15:22:46 -05:00
7bcbda15b3
Update supported platforms.
2020-08-18 15:22:12 -05:00
a1e4215ea7
Normal volume of speech-dispatcher is 100, not 0.
2020-08-18 15:19:34 -05:00
2f85c3b2bf
Add iOS build.
2020-08-18 15:16:30 -05:00
3b3be830c6
Update iOS build targets.
2020-08-18 14:59:48 -05:00
65eeddc1ad
Remove missing targets.
2020-08-18 14:24:00 -05:00
27e9aaf034
Add iOS build.
2020-08-18 14:17:06 -05:00
abe5292868
Bump version.
2020-08-13 11:15:52 -05:00
cce1569c72
Sync supported synths in README and lib.rs.
2020-08-13 11:15:23 -05:00
4d980270be
Merge branch 'master' of https://github.com/ndarilek/tts-rs
2020-08-13 11:12:25 -05:00
d199a6e8ee
Update supported synthesizers.
2020-08-13 11:12:15 -05:00
ff877acd87
Eliminate warning in non-MacOS builds.
2020-08-13 11:11:38 -05:00
c5b1ff1944
Add AVFoundation backend, used automatically on MacOS 10.14 and above.
2020-08-13 11:08:00 -05:00
2d0ab8889a
Eliminate a warning.
2020-08-13 06:58:16 -05:00
cc2a4c12f7
Rename ns_speech_synthesizer backend to appkit.
2020-08-13 06:46:16 -05:00
1d7018a558
Build MacOS releases and explicitly specify task dependencies.
2020-08-12 15:56:10 -05:00
d95eed63c5
Add MacOS CI test builds.
2020-08-12 15:48:38 -05:00
af678d76d1
Update documentation with supported backends.
2020-08-12 15:45:16 -05:00
75fd320d3f
Implement rate/volume-setting for NSSpeechSynthesizer
, along with other tweaks.
...
Unfortunately, there seems to be a difference in how the `hello_world` example processes rate and volume changes. I'm not sure if it doesn't adjust rate for samples while speaking. In any case, arguably there are just going to be differences in platforms that I can't account for, so this may just have to be. Hopefully it doesn't interfere with actual usage.
2020-08-12 15:41:57 -05:00
dc1c00f446
Good news: NSSpeechSynthesizer
speech now queues. Bad news: my brain bleeds.
2020-08-12 15:14:17 -05:00
7eccb9f573
Clean up println!
and comparison calls.
2020-08-12 09:54:25 -05:00
427ca027be
Add Drop
implementation.
2020-08-12 09:52:16 -05:00
47bfe768e6
Get delegates working so speech interruption/queuing should now be possible.
...
* Fix broken delegate method signature.
* Add `NSRunLoop` into `hello_world` example so delegates are called. Presumably, MacOS apps already run one of these, but the example didn't.
2020-08-12 09:49:51 -05:00
faadc0e3b7
Still doesn't work, but at least it doesn't segfault now.
2020-08-11 14:44:52 -05:00
753f6c5ecd
WIP: Initial support for MacOS/NSSpeechSynthesizer
.
...
* Add necessary dependencies, build script, and `NSSpeechSynthesizer` backend.
* Get very basic speech working.
Needs a delegate to handle queued speech, and currently segfaults if one is set.
2020-08-11 12:11:19 -05:00
73786534dc
Bump version.
2020-07-07 09:09:18 -05:00
e1bb6741a9
Correctly indicate that WinRT supports detection of speaking.
2020-07-07 09:08:44 -05:00
742daf332b
Ensure wasm32-unknown-unknown target builds when releasing as well.
2020-07-06 13:35:17 -05:00
770bdd3842
Add necessary target.
2020-07-06 13:13:17 -05:00
61edbce301
Make sure we can build wasm32-unknown-unknown target.
2020-07-06 13:00:17 -05:00
7ae3faac63
Bump version.
2020-07-06 12:52:39 -05:00
16a6f6378a
Under WinRT, recreate player completely when interruption is requested.
2020-07-06 12:52:18 -05:00
1d7c668a4a
Sanity-check value to prevent overflow.
2020-07-06 12:14:50 -05:00
eb936a4ae0
Bump version.
2020-06-17 19:00:57 -05:00
d830f44c55
Handle corner case where WinRT speech that doesn't interrupt, and is played after a delay, causes recently-spoken utterances to replay.
...
`MediaPlayer` only seems to have states for playing and paused, but not stopped. Further, playing when the queue is finished seems to restart playback from the beginning.
Here we clear the list of items to play if the player is paused and we're on the last item. We assume we're done with all items to speak, and clear the list before appending a new item and beginning playback again.
The correct solution is probably to investigate how events work in winrt-rs, but callbacks and Rust have always been a disaster when I've tried them, so I'm hesitant. This does seem to handle the basic scenarios I've thrown at it.
2020-06-17 18:54:34 -05:00
a6146a7f3e
Install LLVM.
2020-06-17 18:01:09 -05:00
c2e3a41b2b
Publish winrt_bindings from a Windows build server.
2020-06-17 18:00:14 -05:00
251128f917
Don't verify on publish since this crate requires Windows.
2020-06-17 17:55:35 -05:00
027dcd1b7c
Set license.
2020-06-17 17:54:23 -05:00
f642d86f73
Tweak workflow to publish winrt_bindings package first.
2020-06-17 17:27:28 -05:00
ce8c5f5289
Refactor to use separate tts_winrt_bindings
crate, and bump version.
2020-06-17 17:25:43 -05:00
8fe6a209ae
Rename crate since I can't publish with a path dependency.
2020-06-17 17:25:01 -05:00
439bd53f13
Bump version.
2020-06-17 16:49:09 -05:00