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Ensure that MediaPlayer
for speech is playing.
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@ -67,6 +67,9 @@ impl Backend for WinRT {
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let source = MediaSource::create_from_stream(stream, content_type)?;
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let item = MediaPlaybackItem::create(source)?;
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self.playback_list.items()?.append(item)?;
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if !self.is_speaking()? {
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self.player.play()?;
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}
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Ok(())
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}
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