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tts-rs/examples/99bottles.rs

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use std::io;
use std::{thread, time};
#[cfg(target_os = "macos")]
use cocoa_foundation::base::id;
#[cfg(target_os = "macos")]
use cocoa_foundation::foundation::NSRunLoop;
#[cfg(target_os = "macos")]
use objc::{msg_send, sel, sel_impl};
use tts::*;
fn main() -> Result<(), Error> {
env_logger::init();
let mut tts = Tts::default()?;
let mut bottles = 99;
while bottles > 0 {
tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?;
tts.speak(format!("{} bottles of beer,", bottles), false)?;
tts.speak("Take one down, pass it around", false)?;
tts.speak("Give us a bit to drink this...", false)?;
let time = time::Duration::from_secs(15);
thread::sleep(time);
bottles -= 1;
tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?;
}
let mut _input = String::new();
// The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context.
// It shouldn't be needed in an app or game that almost certainly has one already.
#[cfg(target_os = "macos")]
{
let run_loop: id = unsafe { NSRunLoop::currentRunLoop() };
unsafe {
let _: () = msg_send![run_loop, run];
}
}
io::stdin().read_line(&mut _input)?;
Ok(())
}