2020-11-03 16:05:17 +00:00
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use std::io;
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use std::{thread, time};
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#[cfg(target_os = "macos")]
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use cocoa_foundation::base::id;
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#[cfg(target_os = "macos")]
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use cocoa_foundation::foundation::NSRunLoop;
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#[cfg(target_os = "macos")]
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use objc::{msg_send, sel, sel_impl};
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use tts::*;
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fn main() -> Result<(), Error> {
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env_logger::init();
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let mut tts = TTS::default()?;
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let mut bottles = 99;
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while bottles > 0 {
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2020-11-11 16:27:03 +00:00
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tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?;
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2020-11-03 16:05:17 +00:00
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tts.speak(format!("{} bottles of beer,", bottles), false)?;
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tts.speak("Take one down, pass it around", false)?;
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tts.speak("Give us a bit to drink this...", false)?;
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2020-11-03 17:00:20 +00:00
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let time = time::Duration::from_secs(10);
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2020-11-03 16:05:17 +00:00
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thread::sleep(time);
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bottles -= 1;
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tts.speak(format!("{} bottles of beer on the wall,", bottles), false)?;
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}
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let mut _input = String::new();
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// The below is only needed to make the example run on MacOS because there is no NSRunLoop in this context.
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// It shouldn't be needed in an app or game that almost certainly has one already.
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#[cfg(target_os = "macos")]
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{
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let run_loop: id = unsafe { NSRunLoop::currentRunLoop() };
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unsafe {
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let _: () = msg_send![run_loop, run];
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}
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}
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io::stdin().read_line(&mut _input)?;
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Ok(())
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}
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