Nolan Darilek
bf348af84f
* Pass `client_id` into all callbacks. * Expose via `client_id()` method. * Bump version.
42 lines
1.2 KiB
Rust
42 lines
1.2 KiB
Rust
extern crate speech_dispatcher;
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use speech_dispatcher::*;
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use std::io;
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fn main() {
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let connection = speech_dispatcher::Connection::open(
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"hello_world",
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"hello_world",
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"hello_world",
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Mode::Threaded,
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);
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connection.on_begin(Some(|msg_id, client_id| {
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println!("Beginning {} from {}", msg_id, client_id)
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}));
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connection.on_end(Some(|msg_id, client_id| {
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println!("Ending {} from {}", msg_id, client_id)
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}));
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connection.say(
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Priority::Important,
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format!(
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"Hello, world at rate {} from client {}.",
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connection.get_voice_rate(),
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connection.client_id()
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),
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);
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connection.set_voice_rate(100);
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connection.say(Priority::Important, "This is faster.");
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connection.set_voice_rate(0);
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connection.set_spelling(true);
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connection.say(Priority::Important, "This is spelled.");
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connection.set_spelling(false);
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connection.set_punctuation(Punctuation::All);
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connection.say(
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Priority::Important,
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"This statement, unlike others, has punctuation that is spoken!",
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);
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connection.set_punctuation(Punctuation::None);
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let mut _input = String::new();
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io::stdin().read_line(&mut _input).unwrap();
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}
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