use speech_dispatcher::*; use std::io; fn main() { let connection = speech_dispatcher::Connection::open( "hello_world", "hello_world", "hello_world", Mode::Threaded, ); connection.on_begin(Some(Box::new(|msg_id, client_id| { println!("Beginning {} from {}", msg_id, client_id) }))); connection.on_end(Some(Box::new(|msg_id, client_id| { println!("Ending {} from {}", msg_id, client_id) }))); connection.say( Priority::Important, format!( "Hello, world at rate {} from client {}.", connection.get_voice_rate(), connection.client_id() ), ); connection.set_voice_rate(100); connection.say(Priority::Important, "This is faster."); connection.set_voice_rate(0); connection.set_spelling(true); connection.say(Priority::Important, "This is spelled."); connection.set_spelling(false); connection.set_punctuation(Punctuation::All); connection.say( Priority::Important, "This statement, unlike others, has punctuation that is spoken!", ); connection.set_punctuation(Punctuation::None); let mut _input = String::new(); io::stdin().read_line(&mut _input).unwrap(); }