\item Contributed to the virtual machines team, developing critical components in Go, Rust, and Elixir to enhance platform stability and scalability.
\item Improved user-facing deployment tooling by integrating backend services for orchestrating virtual machines and streamlining infrastructure management.
\item Partnered with the Extensions team to deploy Kubernetes onto a virtual machine platform, integrating a new orchestrator into the existing legacy system.
\item Led testing for a new GPU product, resolving hypervisor defects and demonstrating AI/LLM capabilities through sample applications.
\item Created a screen reader for the Godot game engine and built accessibility into the editor and in-game UI toolkit, making Godot partially usable by blind developers and players.
\item Designed an audio-only version of Asteroids, determining accessibility patterns for fast-paced action games.
\item Planned and developed a sophisticated microservice architecture on Kubernetes, using multiple languages and toolkits to create a real-time document accessibility remediation system.
\item Designed a virtual machine appliance and public API for on-premises use of a multi-service application.
\item Collaborated with dependent projects to incorporate local changes and fixes, improving code quality while reducing maintenance burdens.
\item Improved accessibility of complex HTML components, allowing Loconomics to secure funding from clients with WCAG compliance requirements.
\item Planned the migration of a legacy ASP.NET codebase to JavaScript, maximizing availability and stability while minimizing expense and downtime.
\item Replaced a manual deployment process and configuration with continuous integration and Terraform, minimizing human error and operational complexity.